Why did I start DM’ing a campaign, and why in the world did I base the starting adventure on holiday movie tropes1? This week’s DM Tales reveals the origin for The Howlmark Holiday Adventures! There is a reason beyond me being rather strange. ↩
What’s a DM to do with a party which like to think, “Oh look, let’s do this thing that will throw plans in a crevasse?” Play along.
If you’re building a campaign world, spend some time on its politics. It’s a great source of drama and can trigger no end of adventures, even if the players are no where near world events.
For the past two weeks I’ve alluded to the mythology of my homebrew World of Frosden campaign setting. This week, I start unpacking it a bit more.
For me, world building means transforming daydreams into something other people can experience. The world’s lore must be wrangled.