I’ve always been a role playing game fan. But I always felt something with was missing in computer RPGs.
I’ve really been enjoying running Basic Fantasy RPG for the Bearfoot Marauders. The game is light rules, even if there are more charts, and things move pretty fast.
Last Friday I recounted the story of how the Bearfoot Marauders came together as a party. Last night we had our second session… and things were interesting. The party marched back to town 1 and made their way back to The Drunken Fish just as darkness was setting in. The party was greeted as people of significant, and Finwhat muttered, “OK, we are not telling them we only hit a toe.” Gibeon, who had been brought down to two hit points in their bear encounter, entered the main room and was treated with something he wasn’t used to—respect. The dwarf was not, however, able to enjoy this respect because he was in shock 2. While people patted him on the back, Gibeon just stared off into space.
My first adult experience with D&D was not as a Dungeon Master, but as a player character. He had a moment when he SHINED.
When I jumped back into the D&D scene after a couple of decades away, things were… different. This wasn’t unexpected, I was three and a half editions removed from the last books I collected, but it also made me wonder about old school play—where some of the elements I remembered were still being used.
If you’re building a campaign world, spend some time on its politics. It’s a great source of drama and can trigger no end of adventures, even if the players are no where near world events.